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 Post subject: Patch Notes
PostPosted: Sat Dec 31, 2011 4:02 pm 
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1.0.2 being launched on Wednesday.

http://www.swtor.com/community/showthread.php?t=108551

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 Post subject: Re: Patch Notes
PostPosted: Sun Jan 01, 2012 12:53 am 
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Hopes this fixes me latest bug, yes a new one. Lags the hell out of me when I track one of the bonus-quests on Taris.

Quote:
Corrected mission steps on several planets that could cause client instability.

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 Post subject: Re: Patch Notes
PostPosted: Tue Jan 03, 2012 2:08 pm 
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That's it...I don't care. I'm working until 11pm tonight and regardless of the hurricane level winds we have, work tomoz, etc. I WILL BE ON TO LEVEL! Not played in almost a week and it's poop.

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 Post subject: Re: Patch Notes
PostPosted: Tue Jan 03, 2012 2:19 pm 
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Can someone copy/paste? Cant read it from work.

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 Post subject: Re: Patch Notes
PostPosted: Tue Jan 03, 2012 4:15 pm 
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Quote:
1.0.2 Patch Notes




General
Guilds that are currently leaderless will have an Officer chosen and promoted to Guild Leader.

Classes and Combat

Sith Inquisitor

General
The Darth title is now properly granted to Sith Inquisitors.
Bug Fixes
Corrected an issue that could prevent players from taking cover when targeting large NPCs.
Fixed a bug that caused some abilities with activation times to be interrupted when used from cover.

Flashpoints and Operations

Flashpoints

Taral V
General Edikar now has the correct loot in Hard Mode and no longer enrages in Normal Mode.
Operations

Bug Fixes
Fixed an issue that could cause choosing Nightmare Mode to not set enemies to Nightmare difficulty.

Items

General
PvP lockboxes now cost 70 commendations, contain more consumables, and always contain an item.
Bug Fixes
Corrected several PvP items that were Bind on Equip. They are now Bind on Pickup.
PvP vendors on Capital Planets now offer the correct PvP items.
Commendations received via in-game mail are now correctly added to the Currency tab.

Missions and NPCs

Missions

Imperial
Number One with a Bullet: Players who choose dark side options now correctly receive the mission First Strike after completing this mission.
First Strike: Players who did not receive this mission will now receive it upon entering their personal starships.
Republic
Death Cloud: Players can now complete the "Toxic Waste" bonus objective regardless of how quickly they complete this mission.
Bug Fixes
Corrected mission steps on several planets that could cause client instability.
Fixed issues with some missions that could prevent pending rewards from being accepted.

Space Combat

Bug Fixes
Fixed an issue that caused a client crash if a space station was destroyed in Space Combat.

UI

Maps
Group members no longer appear on all planets on the Galaxy Map.
Corrected an issue that could cause map notes to disappear after logging out and back into the game.
Corrected some map notes that referenced the incorrect map.
Updated map notes for "travel to planet" steps in class missions on Nar Shaddaa, Hoth, and Belsavis to indicate the planet's space station.
Bug Fixes
Players now receive the appropriate message if they attempt to create more characters than are permitted per account.
Group members outside of a player's phase are no longer prompted to roll on items.
The In-Game Customer Service Portal no longer appears to hang while the "updating" message is displayed.
The Guild interface now properly displays the guild member list when it is sorted.
The "Show Sith Corruption" option no longer toggles off when transitioning between areas.

Miscellaneous Bug Fixes
Taxi rides are no longer occasionally interrupted, causing the player to be dropped from the taxi.
Using the /dismiss command now correctly dismisses a vanity pet.
Corrected some issues that could cause players to become stuck on the loading screen when logging into a character.
Players can now use emotes while riding a vehicle.
Fixed a bug that prevented some text-only mail messages from being received.
Graphics preferences in settings files are now consistent with actual settings in use.
Being in Do Not Disturb mode no longer prevents characters from being logged out for being away.
Corrected an issue that caused poor performance on some machines in indoor areas with shadows enabled.
Fixed an issue that could prevent players from being logged out for inactivity.

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 Post subject: Re: Patch Notes
PostPosted: Wed Jan 04, 2012 8:59 am 
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Don't forget folks, servers are down for 8 hours today, 8am - 4pm uk time although this being an mmo start up may well be delayed.

Also, looks like posting on the official forums is down for some reason

Quote:
Hello everyone! We have temporarily disabled posting for all community members on the Star Wars™: The Old Republic™ Forums. We will update this thread when posting has been enabled again, and we apologize for any inconvenience. Thank you for your patience!

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 Post subject: Re: Patch Notes
PostPosted: Wed Jan 04, 2012 12:16 pm 
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I've noticed that during several maintanence they cut the forums off completly. At least now we can red em

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 Post subject: Re: Patch Notes
PostPosted: Wed Jan 04, 2012 1:08 pm 
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Its probably to prevent rage at the servers being down. Easier than paying a mod to clean up all the "are they up yet" posts.

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 Post subject: Re: Patch Notes
PostPosted: Wed Jan 04, 2012 1:34 pm 
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ummm servers are up apparently.

just downloaded a 22MB patch, tried to log in and it worked. According to twitter they came up about 11:30am uk time.

So from 8 hour downtime to 3.5, not bad :)

I'm sure as soon as the official forums are out of read only there will be complaints from people because they had to do something else without realising tor was playable ;)

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 Post subject: Re: Patch Notes
PostPosted: Thu Jan 05, 2012 3:59 pm 
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1.0.2b Patch Notes 1/5/2012


General
•Fixed an issue that could cause in-game chat channels to stop functioning for some players.



Classes and Combat


Bug Fixes
•Social emotes (like /getdown) can no longer interfere with combat.

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 Post subject: New patch on test server
PostPosted: Sat Jan 07, 2012 11:09 am 
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Looks like they are already pushing the new content and pvp changes

http://www.swtor.com/community/showthre ... dit1276185

highlights:

AA now enabled in game
New flashpoint (lvl 50)
Companion healing abilities no longer apply a permanent green effect on the character. (woop)
Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.
various pvp changes to ilum that appear to be a good thing.

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 Post subject: Re: New patch on test server
PostPosted: Sat Jan 07, 2012 11:18 am 
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No mention of fixing the bug that won't let an awful lot of people log in, or fixing the patch loop people are stuck in?

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 Post subject: Re: New patch on test server
PostPosted: Sat Jan 07, 2012 11:24 am 
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there was an update about that d/l / repair bug

http://www.swtor.com/community/showthre ... dit1274311

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 Post subject: Re: New patch on test server
PostPosted: Sat Jan 07, 2012 12:01 pm 
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Zumbee wrote:
there was an update about that d/l / repair bug

http://www.swtor.com/community/showthre ... dit1274311


And that is, as usual, a load of bollocks.

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 Post subject: Re: Patch Notes
PostPosted: Sat Jan 07, 2012 3:21 pm 
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Merged it with this thread, let's keep all the patch notes here because there will be a patch every week :)

The 4 new bosses in Karagga’s Palace is also pretty significant, making this a full fledged raid now.

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