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 Post subject: Re: Patch Notes
PostPosted: Mon Feb 20, 2012 10:34 am 
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sods law, ah well.

tbh that boss fight was the only thing that really took up our time in that raid. If that is made easier then i think running the normal mode of EV and KP is doable on a weekday evening now (possibly on the same night, if not a couple of nights).

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 Post subject: Re: Patch Notes
PostPosted: Sun Feb 26, 2012 10:42 pm 
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Patch 1.1.5

Star Wars™: The Old Republic™ - 1.1.5 Patch Notes



Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers. The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.


General

Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6).


Classes and Combat


Sith Warrior

The French version of the "Darth" title is now correct.


Flashpoints and Operations


Operations


General

Bosses in Operations now drop the correct amount of loot when the group is using the Master Looter loot distribution setting.


Eternity Vault

The "Duel of the Fates" and "Penalty of Destiny" effects are now properly removed when the Infernal Council encounter resets.


Items


General

New high-level black-yellow color crystals can now be purchased from the Pre-Order Vendors on the Imperial and Republic Fleets.
Several high end speeder models have been temporarily reduced in price until Game Update 1.2.
A vendor that sells a variety of previously unavailable endgame crystals has been added temporarily to the Imperial and Republic Fleets until Game Update 1.2.
The Portable Holo Dancer once again displays the correct visual effect.
Dark/Light requirements present on some color crystals have been removed.


Missions and NPCs


Missions


Republic

Chaos and Harmony: Corrected an issue that caused Children of the Emperor to disappear and reappear during the final boss fight, making the encounter more difficult that intended.


PvP


World PvP


Ilum

To improve Ilum performance, the two large defense turrets outside each base on the Western Shelf no longer fire lasers into the air.


UI


General

The Shader Complexity preference now supports a "Very Low" option.




A vendor that sells a variety of previously unavailable endgame crystals has been added temporarily to the Imperial and Republic Fleets until Game Update 1.2.......This part caught my eye. And found a video which shows what the vendor sells....and oh boy, am I pleased...Purple crystals with +41 stats are on there for 250k :D Also Cyan crystals for 125k, and a White crystal with +41 expertise for 2.5m aswell. Also the 3 Magenta shematics are on there for 250k each.

http://www.youtube.com/watch?v=d7NpxiqN ... e=youtu.be

I am now a very happy Jedi :D

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 Post subject: Re: Patch Notes
PostPosted: Mon Feb 27, 2012 4:05 am 
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When is the above patch out?

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 Post subject: Re: Patch Notes
PostPosted: Mon Feb 27, 2012 11:27 am 
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outandspaced wrote:
When is the above patch out?

Tomorrow probably.

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 Post subject: Re: Patch Notes
PostPosted: Mon Feb 27, 2012 2:35 pm 
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Jerrick wrote:
A vendor that sells a variety of previously unavailable endgame crystals has been added temporarily to the Imperial and Republic Fleets until Game Update 1.2.......This part caught my eye. And found a video which shows what the vendor sells....and oh boy, am I pleased...Purple crystals with +41 stats are on there for 250k :D Also Cyan crystals for 125k, and a White crystal with +41 expertise for 2.5m aswell. Also the 3 Magenta shematics are on there for 250k each.

http://www.youtube.com/watch?v=d7NpxiqN ... e=youtu.be

I am now a very happy Jedi :D


Kai - I can give you 500k so you can buy the other 2 magenta Schematics you dont have, if you want btw :)

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 Post subject: Re: Patch Notes
PostPosted: Mon Feb 27, 2012 3:30 pm 
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Lol, ok pinky. :D

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 Post subject: Re: Patch Notes
PostPosted: Mon Feb 27, 2012 3:38 pm 
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kai-ying wrote:
Lol, ok pinky. :D


Fuck you man! If i wanna look fucking fabulous, i'll look fucking fabulous alright!

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 Post subject: Re: Patch Notes
PostPosted: Mon Feb 27, 2012 7:06 pm 
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You do and always will dude. :D

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 Post subject: Re: Patch Notes
PostPosted: Tue Feb 28, 2012 1:30 pm 
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Well no patch today.

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 Post subject: Re: Patch Notes
PostPosted: Tue Feb 28, 2012 1:56 pm 
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they mentioned on the maintenance post on the forums that there wouldn't be a patch with this downtime. I assume there is something that needs more testing on there,

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 Post subject: Re: Patch Notes
PostPosted: Wed Feb 29, 2012 2:30 pm 
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interesting new stuff on the test server:


Flashpoints and Operations

Operations

Eternity Vault
An issue that could cause buttons to stop responding during the Ancient Pylons encounter has been fixed.

Karagga's Palace
Completing Karagga's Palace in Nightmare Mode within two hours now correctly grants the title "The Unyielding."
PvP

General
Players can now build credit towards the Battle for Ilum daily and weekly missions by playing Warzones.

Warzones

General
Healers in Warzones now receive kill credit when a healed player kills an enemy.
Players affected by a Damage Over Time ability are no longer interrupted when interacting with objectives.
Battlemaster and Champion Commendations are now available on the PvP Vendor for Warzone and Mercenary Commendations. Champion Gear Bags are still available.
Valor gained from Warzones has been increased.
Medals are now worth 500 Valor and 10 Commendations. Players only earn Valor and Commendations for the first 4 medals earned each match.
Increased the Warzone AFK timeout from 60 seconds to 90 seconds.

Alderaan Civil War
The speeder bikes that transport players back to the battle now have a three-second activation time to increase the likelihood that an organized attacking team can successfully take the side turrets.
UI

General
Codex entry popups now display correctly for level 50 players when they are unlocked.

Miscellaneous Bug Fixes
An issue that could cause players in guilds to be occasionally kicked from Groups and Operations Groups shortly after joining them has been corrected.

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 Post subject: Re: Patch Notes
PostPosted: Wed Feb 29, 2012 7:51 pm 
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Interesting, I like the look of quite a few of those changes, nice buff for healers in Warzones, and less Ilum grinding :D


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 Post subject: Re: Patch Notes
PostPosted: Sat Mar 17, 2012 2:36 pm 
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Patch 1.2 notes

http://www.swtor.com/community/showthread.php?t=363056

Not gonna copy and paste as it is way to long.

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