Jealhimet Community


Jealhimet Community Forums
It is currently Wed Apr 25, 2018 3:44 am

All times are UTC [ DST ]





Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: Upcoming PvP changes
PostPosted: Thu Jan 05, 2012 2:37 am 
Offline
Administrator
User avatar
 Profile

Joined: Sun Sep 19, 2004 1:37 am
Posts: 5268
Location: Holland
Looks like they are taking on everything that's broken now. Especially Ilum needs it.

Quote:
Fellow PvPers, thank you for taking on the challenge of player vs player combat in The Old Republic!

In the first week after launch there were over a million Warzone matches played, with nearly half of all players participating in Warzones. Bad news for Republic players, though - the Empire currently leads overall, having won 53% of all Alderaan Civil War and Voidstar matches (across all servers). Huttball has been played the most, accounting for 39% of all matches – and yes, we’ll be adding a new same faction vs. same faction enabled Warzone in the future.

We are all really excited at the tremendous volume of participation we’ve seen in PvP thus far. Your interest and demand dictates what we’ll be delivering in the near future. I wanted to give you some insight into where we are with PvP development and where we are going.

First and foremost here is what we are addressing as a top priority:

Level 50 Bracket Warzones: Level 50 players will have a bracket of their own, playing in separate Warzone matches to lower level players. This is something we have wanted to do for some time and now that there is an increasing number of level 50 players we will be implementing the feature in January.

Open World PvP on Ilum: The planet of Ilum currently allows for open world PvP even on a PvE server, but the mechanics and incentives of the planet are not in as intended yet. We’re working on longer term goals for the planet and for other PvP areas, but expect to see some interim adjustments in January - such as more respawn points to focus conflicts, restricting Companion Characters from the area, and revisions to rewards. Ilum will also become a major source of Valor. Valor buffs will increase and decrease based on the objectives your faction owns. These buffs increase the amount of Valor you receive per player kill. However they do not give anything in and of themselves, so players will still need to defeat other players for significant Valor rewards. Additionally, daily and weekly missions will require player kills to complete. Player kills for quests and Valor credit will have diminishing returns per player killed. So, the more players that are fighting other players, the better it is for everyone.

Combat Gameplay: You’ll see several optimizations come online in January, and we are going to continue to tune this as time goes on.

We also have other exciting features coming in the near future including Ranked Warzone Matches, PvP Stat Tracking, Open World PvP Loot Drops, more Warzone medals for different objectives, Guard Optimizations and Target Optimizations.

Additionally we’re looking at ways to enable team vs. team, more level brackets and the ability to choose which Warzone you want to play in.

This is not a complete list of everything we’re working on that’s PvP related, but we have to keep some surprises for later! Thanks again for all your feedback and please keep it coming. We read as much as we can then cross reference with metrics to take action on features and tuning the game to ensure an enjoyable and competitive PvP community.
Gabe Amatangelo Principal Lead PvP, Operations & Flashpoints Designer

_________________
Image


Top
 

 Post subject: Re: Upcoming PvP changes
PostPosted: Thu Jan 05, 2012 1:54 pm 
Offline
Spam Meister
User avatar
 Profile

Joined: Thu Sep 23, 2004 1:32 am
Posts: 6298
Location: UK
wonder if it'll all be live in time for me hitting 50? :D

and pvp stat tracking? sweet, time to cultivate my epeen.

_________________
Image


Top
 

 Post subject: Re: Upcoming PvP changes
PostPosted: Thu Jan 05, 2012 2:13 pm 
Offline
Senior Spammer
User avatar
 Profile

Joined: Tue Mar 01, 2005 1:00 am
Posts: 1867
Location: Thundercats
The seperate bracket for 50s is greatly needed right now. It will seperate the hardcore pre-made groups from the general leveling playerbase.

Its kind of what I predicted they would do, actually :)

I hope they also handle pre-made 50 vs solo queue 50 at some point as well.

_________________
Image

Success consists of going from failure to failure without loss of enthusiasm.
Winston Churchill


Top
 

Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC [ DST ]



Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Design By Poker Bandits     
Updated By Kieron Thwaites (Ron2K)